BPM 11g – Case Management Part 3: Runtime Lifecycle of a Project

Now that we understand what Case Management is and the anatomy of an Oracle BPM 11g PS6 Case Management project, we can look at the simplified lifecycle of a project at runtime…. how the stakeholder interacts, what happens when a Case Activity is triggered, what happens when it ends etc….

Step 1: Stakeholder triggers Case Start from User Interface (or other)

Step 2: Any Case Data entered by Stakeholder populated

Step 3: Case Start Event generated

Step 4: Case Event triggers Case Rules

Step 5, 6 & 7: Case Rules trigger Human Activity, BPM Process, Custom Activity etc… and Engine populates Case Data

Step 8: Relevant Activity Start Event(s) generated

Step 9: Stakeholder (via UI) or other Subscribes to Case Event

Steps 10 Onwards: Case Continues as above to completion

We can see from the above that the lifecycle, although not complex, is very powerful and provides all interactions necessary to manage a Case at runtime.

Coming Next

Now that we have seen how a Case Management project behaves at runtime, we can start to look at best practices around the design of a Case Management project to help with performance, usability, management etc…


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